Illuminati, New World Order is Steve Jackson Games' trading card game
of behind-the-scenes world domination. The mysterious Illuminati compete
ruthlessly for control through secret machinations and dirty tricks.
The game in inspired by conspiracy theory in general and the Illuminatus! trilogy in particular; here's a site that covers all of the above. Conclude what you will, but don't discuss it with the wrong people.
There are lots of good deck-building and strategy options. If you need advise on how to build a good deck and play it effectively, you can get some useful pointers from the Deck Of The Week Archive or Ralph's INWO Page.
In addition to the official cards, there are some others which are not officially acknowledged by the Secret Masters. These can be found in Archive 23, maintained by one of the Men In Black, or in the secret Homebrew recipe. If you like, you can get some of the blank INWO cards SJG sells and use them in your games. If one of your rivals accuses you of unbalancing the game, or if you or any member of your team are caught or killed, the Secret Masters will disavow any knowledge of your actions. (Then again, they'll probably do that anyway....)
The cards are full of political satire, in-jokes, and obscure
references, many of which are explained in the Concordance
to INWO (which I inherited from Colin Roald due to the long-term unavailability
of his Web page) and my own INWO Assassins Concordance
annex (the two are now integrated together, which is why both of those links
point to the same place). Fnord.
Last Updated November 1999