and Amo, Amas, Amat and More | prohibitive! |
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beatae memoriae [translation] When I recently played the Midway Arcade Treasures collection, what intrigued me most were the commentary tracks by the games' creators, who moaned and complained about how hard it was to craft a game using those old 1970s microprocessors. The guys who wrote Pac-Man or Dig Dug couldn't hide behind cutting-edge graphics of exit wounds, so they actually had to focus on making the thing fun. No wonder everyone's turning back to retro hits like Space Invaders.I'd have to guess the author isn't someone who actually spent any time playing 80's video games like E.T.--the point isn't that constrained resources make one more creative, it's that after decades' worth of culling the chuff from the collection, you're generally left with just the good stuff.
I think. Last updated by eric Mon Dec 22 11:10 2003 | omission | link |
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